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Bases

Overview:

Bases is a fast-paced outdoor game combining elements of ‘Capture the Flag’ (CTF), flag football, and role playing. Bring and drink plenty of water, and take a break between games to rest and collaborate. Please read the clarifying ‘Notes’ after each section for important information and tips.

Objectives for Winning:

Game: a single play-through that is won by destroying the opponent’s Home base.
Match: the combination of a few or several games, depending on the score teams have chosen.

The game is won when one team destroys their opponent’s Home base. A team receives 3 points each time they destroy their opponent’s Home base, 1 point for every opponent Field base they destroy, and 1 point for each Field base they build (even if it is later destroyed). The match is won when a team reaches the score the teams have chosen beforehand. Scores are not added up until the end of each game.

Note: Make the teams as balanced as possible, and readjust if necessary. While playing, the most important things to keep in mind are safety and honesty – both serious injury and dishonesty will ruin any game.

What You’ll Need:

People: At least 5 players per team – there is no maximum limit.

Flag Football Belts and Flags: Each player needs a belt with 2-3 removable flags that match his or her team’s color. If there are extra belts and flags, use them for the Home and Field bases. If not, you’ll need something like colored bandannas or cloth strips.

Space: At an urban, suburban, or rural setting. For safety reasons, decide if boundaries are needed and where.

Note: There are no ‘safe’ zones or areas where players are immune from having their flags stolen. With large fields or large teams, you may want to have phones so you can communicate with each other.

Player Elimination:

When all of a player’s flags are stolen, they have been eliminated, can no longer steal flags, and must ‘Recharge’ to continue playing. To Recharge, they should pick up their flags and return to a team base to put them back on. If a player has lost 1 or more flags, but not all of them, he or she can return to a base to place the flags back on.

Note: The eliminated player is responsible for finding his or her own flags. It is important that players who stole an opponents’ flags do not throw or hide them, but drop them in an obvious place or give them back to their opponent. If a player has had a flag stolen, but still has another, they should keep the unattached flag with them.

Team Bases:

Home Base: 1-3 Home flags are used to mark a team’s Home base (1-2 if the belts have just 2 flags). The the belt with flags is fastened, or just flags, are placed onto something, like a tree, that serves as the team’s Home base and acts as a Recharge location. Both teams should agree on the placement of each other’s Home flags before the match begins.

Field Base: 1-3 Field flags are used to mark a team’s Field bases (1-2 if your belts have just 2 flags). Like the Home base, these serve as Recharge locations. Before the match begins, teams choose specific locations where Field bases can be built. Field bases can only be built at these locations. There may be 1-2 Field base locations near each team’s Home base, and 1-3 somewhere near the middle of the field. We suggest selecting 2-3 total Field base locations for every 10 total players. At the beginning of each game, the base locations near each team’s Home base belong to them, and are marked by the team’s Field flags. The base locations near the middle of the field are neutral, and can be built by either team. Neutral bases need to be obvious or marked with something like a belt without flags. If a base is destroyed, either team can rebuild at the base location.

Note: When deciding what locations to use for bases, make sure they are evenly distributed across the field. Field bases that belong to teams at the beginning of the game do not count towards their game score, only those built during the game. All base flags should always be in plain sight and within reach.

Protecting Bases: To protect their Home and Field bases, a team assigns Defenders to them (see ‘Player Units’ below). A base can have 1 Defender for each of its base flags, meaning teams can assign up to 3 Defenders to a Home or Field base that has 3 base flags (if using belts with just 2 flags, teams can assign up to 2 Defenders to each base).

Destroying Bases: To destroy a base, an opponent player must remove the Home or Field flags. Players cannot remove an opponent base’s flags until all of its Defenders have been eliminated.

Player Units:

1. Attackers: Attackers wear 2 belt flags, with 1 on each side. They focus on eliminating opponents by stealing their flags or destroying their bases. Attackers may begin the game at any of the team’s Home or Field bases.

2. Defenders: Defenders have the most important role in the game. They wear 2 belt flags, with 1 on each side, but their belt is put on backwards. At the beginning of the game, each team base should have at least one Defender. Defenders steal flags, but mostly focus on building, defending, and representing their team’s bases.

Building: To build a base, a Defender places Field flags, or a belt with Field flags, onto a Field base location. Defenders should carry the belt and/or flags in their non-dominant hand. If the Defender is eliminated before building a Field base, he or she must return to the Home base with the Field flags to Recharge.

Defending & Representing:
1. A base’s original Defenders are the only players that can represent that Home or Field base. Once a base is built and its Defenders are assigned, teams cannot add base flags or Defenders to it later in the game.
2. Defenders must stay within about 5 yards of the base. If they leave the 5-yard radius, they become an Attacker, and the base loses a Defender.
3. Defenders must Recharge at a different base when eliminated to continue playing as the base’s Defender. Defenders that Recharge at a different base can return to represent it, if it hasn’t been destroyed. If they Recharge at the base they represent, including Home base, they become an Attacker or other unit. If they’ve lost some but not all of their flags, Defenders can find and replace their stolen flags at the base they are defending.

Note: Defenders can voluntarily leave the base’s 5-yard radius and become extra Attackers, Defenders of a base to be built, or other units. If there is ever any question about a 5-yard radius, use the Defender’s striding pace as a yard. When a Field base has been destroyed, the last Defender eliminated should take the Field flags back to the team’s Home base. For small teams, it’s best that no more than half your players are Defenders.

From the author: If you have any ideas, feedback, or suggestions for this game, or would like the extended rules that include more player units, I would love to hear about it: rustin2@gmail.com.

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