Archives by: Jimmy Price

Amazing Mobsters – Sheriff Variation

This is a lengthy variant, but if you enjoyed the original, trust me it is worth the time to read.
You could add more variants to the game depending on how capable the group is.

The Sheriff Variant
Choose a certain card to represent the town sheriff. Each time that the Town “sleeps,” the facilitator of the game can ask the Sheriff only to raise his/her head. The Sheriff then can ask the facilitator, secretly and silently, if a certain one person is in the mob. The Facilitator answers the sheriff acordingly. (The facilitator knows who the mob members and towns people are because at the begining of the game he asks the mob members to eliminate someone) The facilitator tells the sheriff to put his/her head down, then tells the mob to raise their heads and eliminate someone. The next day, the sheriff tries to tell the towns people his/her findings without being to obvious as to let the mob know that he/she is the sheriff so that the mob won’t eliminate the sheriff next round.

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Amazing Mobsters – Godafather Variation

Choose a certain card to represent the Mob Boss. This variant only works with the Sheriff variant. When the sheriff asks if someone is in the mob, the facilitator answers according, Unless, the sheriff asks the facilitator if the mob boss is in the mob. If this occures, the facilitator secretly tells the sheriff that he IS NOT in the mob. This variant makes it harder for the sheriff to singlehandedly win the game for the townspeople. (At the begining of the game, when the mob makes their first move, ask the mob boss to raise his/her hand so that you know who it is.)

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Amazing Mobsters – Doctor Variation

This is a lengthy variant, but if you enjoyed the original, trust me it is worth the time to read.  
Doctor Variant
Choose a certain card to represent the town Doctor.  Each time that the Town “Sleeps” the facilitator of the game can ask the Doctor only to raise his/her head.  The facilitator, asks the doctor which person that he/she would like to protect from the mob.  Secretly the doctor picks one person in the group.  The facilitator tells the doctor to put his/her head down, then tells the mob to raise their heads and eliminate someone.  The next day, when the facilitator anounces who was eliminated, if that person is the same as the person that was protected from the doctor, then nobody is eliminated instead the facilitator anounces that the doctor saved a townsperson in the middle of the night.  This is a good variant to play with the Sherrif Variant so that if the sheriff’s identity is found out, then the doctor can protect him, however, that will leave the townspeople more vulnerable.

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