Same game as Aliens, but with two medics. We found that the smart Aliens quickly ganged up to identify and kill the medics, so the Aliens always won.
Here’s the switch:
When a medic heals a downed human, the healed human becomes the medic in their place. That way, the Aliens have a much tougher time identifying the medics. Be sure the kids understand there can only be two medics at any one time (no cheating!) and that when a medic is killed, their healing capacity dies with them (i.e., even if they are brought back to life, and thus become the new medic, the team is still down to one medic). Sounds complicated, but once they play this variation a few times, they quickly “get it.”
ANOTHER VARIATION to even up the odds with small groups: The Aliens cannot run, only walk.
As a variation on the game “Aliens,” use two flashlights as the ray guns and hide them in the church, switched on. Whoever finds one uses it to tag the alien out. It is possible for an alien to tag someone with a flashlight (e.g. from behind) to get them out.
You will need:
Generic Alka Seltzer tablets (cheap is good)
35 mm film canisters (Fuji cans works best)
water in paper cups
The activity involves breaking up the Seltzer tablets, putting them in the film canisters and putting in a little water. Snap the lid shut and wait….
The seltzer will fizz and pop off the lid with a loud noise. Make sure the canister is being held pointing away from faces and other people. Make the activity more of a science experiment by allowing the kids to experiment with different amounts of seltzer and water to determine the best ratio of ingredients. Finally, have a “pop-off” where the kids attempt to get the longest distance from their lid when it pops off. Have the kids make markers to show how far their lids have gone, so you can see who achieve the greatest distance.
This activity works well as singles or in pairs. Water will get onto the floor, so avoid doing this in carpeted areas. Also, drying off the lip of the lids and the canister between experiments helps prevent premature popoff.
This is based on the Alka Seltzer pop-off. As an added extra we issued the group with paper, scissors, tape etc. and they had to build rocket bodies to go over the film canisters. They were given 15 minutes to design, decorate and fix the bodies. Points were awarded for sytle, aerodynamics and decoration as well as height gained.
We also used baking soda and vinegar as propellants. It gives a much better fizz, smells disgusting and stings like mad if you get it in your eyes or any cuts. Maybe alka seltzer is a better option 🙁
Fill a cup with strips of paper, each with a funny sentence written on it. Each sentence must start with a different letter of the alphabet. (Aardvarks sure do look tasty. Boy do you look terrible! …) Fill another cup with numbers. Everyone picks a number. The two people who picked the 1 and 2 go first. “One” picks out a slip of paper and reads it. Two must respond with a sentence that starts with the next letter of the alphabet AND makes sense. For example, P1 “Stop! You have a turtle on your shoulder.” P2 “That turtle is my pet.” P1 “Under what circumstances should you have such a strange pet?”… The first person who either responds with a sentence that does not start with the following letter of the alphabet or who can’t come up with a sentence within the time limit (like 10 seconds) loses. Persons 3 and 4 battle one another. When all people have gone, have the winners battle one another. You could also do this with two teams going against one another.
Choose a story with many alliterations (I like to use “Fat Fireman Foster” or “The Dreadful Dragon with a Diamond D” from my little boy’s Sesame Street storybook). Read the story to the group. Instruct group members to stand up or sit down every time they hear a word that begins with the letter you designate. The quicker you read, the sillier it gets! (One of my favorite passages: “Fat Fireman Foster was a faithful, friendly fire fighter. He was fabulous when a forest fire flickered freely through the fair forest….”
Come prepared with papers with famous names of people/characters – whether alive or dead, real of fake — on them. Attach a name to the back of each person. Everyone walks around trying to find out who they are (i.e. the name that is on their back). To do this, you can ask anyone else questions, but they can ONLY be yes/no questions. If you find out who you are, you can leave the circle.
Everyone is divided into 2 seperate teams. Each team must choose one person to dress in 6 or more different pairs of clothes (not including what they are already wearing). Once the 2 people chosen are dressed, each team will need to undress their “person” when the leader says “Go!” The person who is wearing all the clothes is not allowed to help undress themselves, and they must reamin still. The team must move their arms and legs in order to remove only the clothing.(Please keep in mind that the person chosen will still have their original clothes on). The first team who undresses their “person” first wins!
**You can also try blindfolding the person wearing all the clothes to try and make more things interesting**
The object of this game is to eliminate the Mob before the Mob eliminates the town. Game can have up to 40 youth plus one moderator. You will need a deck of cards. They will be used to tell each youth what their role is in the game.
1)Each youth will get a card. Set aside one (2-9/any suit) for each youth. Now replace one face card for every 6-7 youth that are playing.
2)Shuffle deck and allow youth to draw card that only they will see. SECRECY is the key.
3)Assignments are as follows:
2-9 card = townsperson
face card = mobster
Once youth know what they are, take cards up.
4)Give the following commands:
“Town sleep” – everyone closes eyes
“Mob awake” – ONLY mob opens eyes. They
choose (quietly) a person to
“Mob sleep” – everyone closes eyes again
“Town awake” – everyone OPENS eyes
5)The eliminated person is announced and is exempt from any further commands or giving hints to other players.
6)Townspeople then votes on who they believe is a mobster. Each person nominated may plead their case. The person receiving most votes is eliminated. Round over. Start commands again.
Summary: each round 2 people are eliminated – one by Mob and one by the Town. Whichever team at end remains, is the winner.
I have played a version of this game where the “mafia” are the “persecuting Philistines”, the “Citizens” are “Israelites”, the “Doctor” is a life-saving “King”, and the “Law enforcer” are “Spies of the Israelites”. The game runs the same as before, but it helps re-enforce a story of persecution from the Bible.