This is a twist on the Alphabetical Scavenger Hunt. Same idea, except extra points are awarded for a scripture that goes with the item found! For instance, if a GI Joe Army doll is used for “A”, 1 point may be awarded. If the youth also knows that the word “army” is found in 1 Samuel 17:21, 5 points may be awarded.
Come prepared with papers with famous names of people/characters – whether alive or dead, real of fake — on them. Attach a name to the back of each person. Everyone walks around trying to find out who they are (i.e. the name that is on their back). To do this, you can ask anyone else questions, but they can ONLY be yes/no questions. If you find out who you are, you can leave the circle.
Everyone is divided into 2 seperate teams. Each team must choose one person to dress in 6 or more different pairs of clothes (not including what they are already wearing). Once the 2 people chosen are dressed, each team will need to undress their “person” when the leader says “Go!” The person who is wearing all the clothes is not allowed to help undress themselves, and they must reamin still. The team must move their arms and legs in order to remove only the clothing.(Please keep in mind that the person chosen will still have their original clothes on). The first team who undresses their “person” first wins!
**You can also try blindfolding the person wearing all the clothes to try and make more things interesting**
The object of this game is to eliminate the Mob before the Mob eliminates the town. Game can have up to 40 youth plus one moderator. You will need a deck of cards. They will be used to tell each youth what their role is in the game.
1)Each youth will get a card. Set aside one (2-9/any suit) for each youth. Now replace one face card for every 6-7 youth that are playing.
2)Shuffle deck and allow youth to draw card that only they will see. SECRECY is the key.
3)Assignments are as follows:
2-9 card = townsperson
face card = mobster
Once youth know what they are, take cards up.
4)Give the following commands:
“Town sleep” – everyone closes eyes
“Mob awake” – ONLY mob opens eyes. They
choose (quietly) a person to
“Mob sleep” – everyone closes eyes again
“Town awake” – everyone OPENS eyes
5)The eliminated person is announced and is exempt from any further commands or giving hints to other players.
6)Townspeople then votes on who they believe is a mobster. Each person nominated may plead their case. The person receiving most votes is eliminated. Round over. Start commands again.
Summary: each round 2 people are eliminated – one by Mob and one by the Town. Whichever team at end remains, is the winner.
I have played a version of this game where the “mafia” are the “persecuting Philistines”, the “Citizens” are “Israelites”, the “Doctor” is a life-saving “King”, and the “Law enforcer” are “Spies of the Israelites”. The game runs the same as before, but it helps re-enforce a story of persecution from the Bible.
This is a lengthy variant, but if you enjoyed the original, trust me it is worth the time to read.
Choose a certain card to represent the town Doctor. Each time that the Town “Sleeps” the facilitator of the game can ask the Doctor only to raise his/her head. The facilitator, asks the doctor which person that he/she would like to protect from the mob. Secretly the doctor picks one person in the group. The facilitator tells the doctor to put his/her head down, then tells the mob to raise their heads and eliminate someone. The next day, when the facilitator anounces who was eliminated, if that person is the same as the person that was protected from the doctor, then nobody is eliminated instead the facilitator anounces that the doctor saved a townsperson in the middle of the night. This is a good variant to play with the Sherrif Variant so that if the sheriff’s identity is found out, then the doctor can protect him, however, that will leave the townspeople more vulnerable.
Choose a certain card to represent the Mob Boss. This variant only works with the Sheriff variant. When the sheriff asks if someone is in the mob, the facilitator answers according, Unless, the sheriff asks the facilitator if the mob boss is in the mob. If this occures, the facilitator secretly tells the sheriff that he IS NOT in the mob. This variant makes it harder for the sheriff to singlehandedly win the game for the townspeople. (At the begining of the game, when the mob makes their first move, ask the mob boss to raise his/her hand so that you know who it is.)
We use this game at camp & we love it, however we call it “Mafia”.
Suzette is correct, in that the cards work, but are not critical. Most of the time we just scratch something on a scrap of paper. Depending on the group size you can change the number of mafia.
Once your group has a good grasp on the game as described in the original message, it’s easy to add a doctor. After the mafia has done their dirty deed and gone back to sleep, the doctor wakes up and trys to save someone. If by chance they save the same person that the mafia tried to “off” then the victim survives. Adding this character adds a lot to the game, because then the Mafia has the goal of nailing the doctor first, and the doctor can choose to be selfish and save themselves every time, and of course never wants to waste their time saving the mafia!!
Try it out a few times and let it evolve to fit your group. Who cares if you call the doctor a medic or anyone anything else !!
At our camp there is a sign near the cabin area (due to the narrow road) that is suppost to say “NO R.V.’s beyond this point, however it reads “NORVS beyond this point. — Obviously this create’s speculation about what norvs are, and this game has become “Norvs vs. Campers” — The townspeople become campers,the Mafia become Norvs, and the doctor either becomes the camp nurse or a prayer warrier !!
Have fun with it. It’s a great time killer/rainy day game.
As mentioned in the original Amazing Mobsters game, this time include “Angels.” They are the ones with Aces. After the Mobster picks and then “sleeps”, then the Angels wake and save one person. Then they sleep and the game continues. If the angel saves the right person they remain in the game. What makes it fun is if the angel is chosen by the mobsters the same rules apply if they are regular town people.
If the game is played with the Sheriff and/ or Doctor Variation, they (the sheriff and doctor) can be suspicious characters.
We decided neither the doctor nor sheriff can reveal themselves if they are nominated as a mobster.