Archives by: Nathan Waldock

3-Way Capture The Flag

This is regular capture the flag with more than two teams. Our youth group has played regular capture the flag for so long, that we thought it would be fun to try something different. It was a huge hit.
SETUP: Have 3 (or more) teams, each with a flag and a specific territory. You can make each team have its own jail, or you can have a central neutral area where all people who are tagged go for 3-5 minutes. Each team places their flag somewhere on their territory in plain sight (must be visible from at least 10 feet away. We say they must be stuck in the ground.)
TO PLAY: Each team tries to get the other teams’ flags with out losing their own. If team A captures team B’s flag, they plant it next to their flag, and teams A and B become one team possessing the territory for both teams. They then have numerical advantage over team C, whose flag they then attempt to get.
These rules make it very intense, because you do not want to be the team that is ganged up on, so you go out as fast as possible to find the other teams’ flags.
These rules also work for more than 3 teams.

OTHER POSSIBLE RULES:
1) When a person is tagged, the tagger must escort them to jail without tagging anyone else. If the tagger does not escort them, then they can run back free.
2) A variation of the above rule would be that a defender can freeze one person in place, and tag one more before escorting both to jail.
3) Have a safe zone around your flag in which the defenders may not enter. I don’t care for this rule, but many people like it.
4) Have colored string tied around the wrist to indicate what team you are on. If the string is broken, you must go back to the designated neutral area to have a new string put on.

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